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Ray Casting with Triangle Mesh Shape

description

It looks like CollisionWorld.CS lines 106:
 
The if statement is lined up incorrectly, so you never enter the triangle mesh section.
 
Then in TriangleMeshShape.cs
You pass aabbMax twice, even though it should be
aabbMin, aabbMax

comments

nightst4r wrote Feb 3, 2009 at 12:45 AM

Thats line 109 in TriangleMeshShape.cs

wrote Feb 14, 2013 at 2:57 AM