Use XNA types instead of custom Bullet types


I see that the custom Vector3 is now deprecated in favor of the XNA version, but it would also make sense to use the BoundingBox and TimeSpan structs in place of the many Vector3 aabbMin/aabbMax and float timeStep references.
I've made the changes in my copy of the source, anyone have an opinion?


KleMiX wrote Jun 7, 2007 at 6:40 AM

That would be cool of course. Did your copy work?

Johnnylightbulb wrote Jun 7, 2007 at 3:35 PM

Yes - I tested against the demo in the 21894 change set - I'll wait until the alpha gets checked in before doing anything

KleMiX wrote Jun 8, 2007 at 6:58 AM

I'll check in it soon, with support of gamepads

wrote Feb 14, 2013 at 3:57 AM