ChunkedLOD

Info

This is ChunkedLOD implementation in C# and XNA based on http://tulrich.com/geekstuff/chunklod.html.
The architecture isn't good for XNA but you can always change it, maybe sometime I'll change it myself. If you don't like that chunks are drawn when the texture isn't loaded you can change it in ChunkLod.cs
Download: ChunkedLOD Production
Older implementation for Managed DirectX can be found here

Screenshots

images.jpg
Not using texture blending

images2.jpg
Using texture blending

images3.jpg
Wireframe mode

Last edited Dec 16, 2006 at 2:46 PM by KleMiX, version 4

Comments

Cygon Dec 22, 2006 at 6:49 PM 
Holy crap! This is seriously cool!

And it runs at reasonable frame rates, too. Now that finally shows that XNA and .NET in general are absolutely ready for serious game development. I'd love to put that to use in my next game :)

You guys rock!