This project is read-only.



This is ChunkedLOD implementation in C# and XNA based on
The architecture isn't good for XNA but you can always change it, maybe sometime I'll change it myself. If you don't like that chunks are drawn when the texture isn't loaded you can change it in ChunkLod.cs
Download: ChunkedLOD Production
Older implementation for Managed DirectX can be found here


Not using texture blending

Using texture blending

Wireframe mode

Last edited Dec 16, 2006 at 3:46 PM by KleMiX, version 4


Cygon Dec 22, 2006 at 7:49 PM 
Holy crap! This is seriously cool!

And it runs at reasonable frame rates, too. Now that finally shows that XNA and .NET in general are absolutely ready for serious game development. I'd love to put that to use in my next game :)

You guys rock!