Discussions under General

bulletx for xna4.0?

first post: ozzk wrote: someone know if are working for this xna version?

latest post: anthrax11 wrote: Probably not. Try this one though: http://code.google.com/p/bullet-...

projects still in development??

first post: DodongoXP wrote: hi there this has been awfully quiet since december last year n...

latest post: takuan wrote: I guess at this point you gotta call the project 'dead in the water...

Getting started with Bullet in XNA 2.0/3.0

first post: nih wrote: Hi everyone I'm trying to get the Bullet alpha working in XNA 2....

Another newbie question.

first post: petervesti wrote: Hey all and thanks for making this great port.. I have been try...

latest post: BobStrogg wrote: Peter - You might be seeing a bug similar to this: http://www.codep...

Rotating Compound shapes

first post: Marklar wrote: Hey, I'm hoping someone might have seen this bug and either found a...

latest post: BobStrogg wrote: FlashJackson - I'd also love to see BulletX improved and brought up...

Out of range Exception when removing Rigid Bodies

first post: Marklar wrote: Hello, I've been playing around with the C# port of Bullet and...

latest post: BobStrogg wrote: Marklar - Well I tried the fix, but still no joy :( I also fixed (...

interested to know about content engine

first post: DodongoXP wrote: hello im interested to know more about the xna content engine y...

latest post: raxxla wrote: DodongoXP wrote: hello im interested to know more about ...

Newbie question (XPA)

first post: Abaddon wrote: Hello! First of all I'd like to say I like what you guys are do...

latest post: Abaddon wrote: Hey Hefti! I dont know if the message actually affects anything...

XPA support Effectively mesh?

first post: acarvalhocba wrote: Hi... I read in features XPA support triangle mesh, but read to...

Error with Vector3 and Matrix types in Xbox360 with BulletX

first post: yubastard wrote: Hi, I ported the code on my engine to work on Xbox360 but I keep ge...

latest post: yubastard wrote: yep, now it works flawlessly! thanks a lot! :DDD