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Jan 17 2010
4:55 PM(2 posts)
first post: Planetfall wrote: If I drop a small box (restitution=1.0) on a large static box (rest...
Jan 12 2009
5:31 AM(4 posts)
first post: xnavista wrote: I am trying to run the XPA demo appp and I get the following error...
Jun 27 2008
11:08 AM(1 post)
first post: glimberg wrote: Hello, I have succesfully been using the appVehicleDemo from t...
Dec 29 2007
3:22 PM(5 posts)
first post: Sugarious wrote: Hello all. I created a physics based XNA game for my masters proj...
Dec 5 2007
4:49 AM(7 posts)
first post: rezawreckted wrote: Hey, I'm itching to write a 3D physics based game on the 360 and B...
Nov 20 2007
6:41 AM(1 post)
first post: ocean2oo6 wrote: I barge up against a trouble when detecting contacts with a cone a...
Nov 6 2007
1:29 AM(1 post)
first post: cgui wrote: CylinderShape.cs's CylinderLocalSupportY(...) function's radius va...
Oct 24 2007
5:29 PM(2 posts)
first post: osknoes wrote: I 've been working with bullet XNA port, and I'm having some troub...
Aug 23 2007
6:07 AM(2 posts)
first post: digicate wrote: Hi, Has the btTransform class been deliberately left out of Bul...
Jul 19 2007
3:47 AM(2 posts)
first post: Darok wrote: Hi, i want to know how to add a heightmap (terrain) into a simul...
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