Golf and Bowling

Topics: User Forum
Jan 21, 2007 at 4:16 AM
If I use ode and xnadevru will I be able to make my golf and bowling games faster with xna?

I will need 3D ball physics for both of my game. Right I am looking at XNA, TGE, and TSE. If I can us xnadevru it would make thing fast.

Because it would be a pain to get ode into the TGE ans TSE.
Jan 21, 2007 at 9:21 AM
AFAIK TGE and TSE can't be used with XNA you should wait for TorqueX and it also includes collsion detection...
But if you wan't to use our Physics API... it will not make things faster it just gives you high level abstraction from physics engine..
Jan 21, 2007 at 3:51 PM
I was talk about making the game faster as the development of the game for the physics. I just need to know if ode and xnadevru will right with xna. Because I don't want to add ball physics to TGE because I don't troque source that good it. Thats way I want to use xna for. Its for a bowling and golf game.

I belive the ode has support for ball collision.