Topics: Developer Forum, User Forum
Jul 6, 2007 at 4:31 PM
Edited Jul 6, 2007 at 4:31 PM
i want to know how to add a heightmap (terrain) into a simulation (maybe class DiscreteDynamicsWorld or class DynamicsWorld)

Another question: What's the differnce between DicreteDynamicsWorld class and DynamicsWorld class?
Jul 19, 2007 at 3:47 AM

Heightmap support has been added in Bullet C++ version. Perhaps it can be ported to BulletX C# / XNA later? See http://bulletphysics.com for latest C++ version (in case someone wants to port heightfield).

DynamicsWorld is the base-class. There is a SimpleDynamicsWorld and DiscreteDynamicsWorld. For now, it is best to use DiscreteDynamicsWorld. In the future, a ContinuousDynamicsWorld will be added. Hope this helps,