Bullet Triangle Mesh Collision

Topics: Developer Forum, User Forum
May 16, 2007 at 3:29 PM
According to a recent check-in for the managed port of Bullet, the BvhTriangleMeshShape has been implemented for use with static geometry (I am using it for a procedurally generated terrain). I believe I have the shape set up properly (I managed to decipher that I needed to implement a Striding Mesh Interface to import the vertices). I have stepped through the triangle loading and I'm sure that they are being generated correctly. However when I add 50 randomly placed spheres over the terrain, there is no collision with the mesh. Is there a demo of the BvhTriangleMeshShape working (properly colliding with objects) or is the mesh collision not completely implemented? Thanks ahead of time for your help.

Jun 14, 2007 at 2:41 PM
It seems that the triangle mesh collision is not working for this release. They said so in relaese page.