bulletx for xna4.0?

first post: ozzk wrote: someone know if are working for this xna version?

latest post: anthrax11 wrote: Probably not. Try this one though: http://code.google.com/p/bullet-...

BulletX Dynamics Bugs????

first post: Planetfall wrote: If I drop a small box (restitution=1.0) on a large static box (rest...

latest post: Planetfall wrote: I Notice a long pause at initial impact. This may be related to th...

ODE.dll on Vista

first post: xnavista wrote: I am trying to run the XPA demo appp and I get the following error ...

latest post: Decoder wrote: I spent most of this afternoon getting the ode.dll to work on vista...

Character movement

first post: BrunoDuarte wrote: Sorry for my poor English I am trying to make a character moves ...

projects still in development??

first post: DodongoXP wrote: hi there this has been awfully quiet since december last year n...

latest post: takuan wrote: I guess at this point you gotta call the project 'dead in the water...

Getting started with Bullet in XNA 2.0/3.0

first post: nih wrote: Hi everyone I'm trying to get the Bullet alpha working in XNA 2....

Vehicle demo problems

first post: glimberg wrote: Hello, I have succesfully been using the appVehicleDemo from the...

Another newbie question.

first post: petervesti wrote: Hey all and thanks for making this great port.. I have been try...

latest post: BobStrogg wrote: Peter - You might be seeing a bug similar to this: http://www.codep...

Rotating Compound shapes

first post: Marklar wrote: Hey, I'm hoping someone might have seen this bug and either found a...

latest post: BobStrogg wrote: FlashJackson - I'd also love to see BulletX improved and brought up...

Out of range Exception when removing Rigid Bodies

first post: Marklar wrote: Hello, I've been playing around with the C# port of Bullet and...

latest post: BobStrogg wrote: Marklar - Well I tried the fix, but still no joy :( I also fixed (...